ARMS borrows elements from both boxing games and traditional fighters, but the end result is something all its own. Choosing from a roster of ten fighters, players step into themed three-dimensional arenas, controlling their fighter from a third-person perspective just over their shoulders. Its primary shtick is that each fighter’s arms — or, in the case of Twintelle, her pigtails — are actually coils that can extend several yards, allowing players to punch opponents more than halfway across the ring. Players can also swap out their character’s arms between rounds, with choices ranging from traditional boxing gloves to boomerangs to elemental energy blasts. The action is spread around a handful of modes, including a short one-hour story mode that helps acquaint players with basic fighting mechanics, local party play, and online bouts. Some fights can involve more than two fighters, and some bonus modes alter objectives, including one in which players can slam dunk their opponents through a basketball hoop, and another in which players need to punch to bump, set, and smash a volleyball. Regardless of mode, players can choose whether to play using motion controls — where they make punching movements to fight — or standard button-based gamepad controls.