BY TJ HAFER In concept, LEGO Worlds seems like a total home run: You explore Minecraft-like, procedurally-generated worlds made entirely of LEGO bricks with total freedom to build, paint, copy, paste, reshape, and destroy anything you see. Actually getting my hands on it, though, I found that for almost every really cool moment of accomplishment or discovery, there was another moment of frustration, confusion, or bugginess to clip the wings of my inner child’s imagination.
From its blocky foundations, LEGO Worlds is two games with two different goals that don’t always harmonize. One is a journey of exploration and adventure across a potentially infinite number of randomly generated worlds that can be traveled between at will by means of a snazzy spaceship. The central goal is to collect golden bricks by finding hidden chests and completing quests for NPCs – from building a treehouse to giving a fire station a fresh coat of paint to fighting off zombies. Enough golden bricks will allow you to level up and gain more character abilities or world generation options, which serves as the only real motivator to continue pursuing these increasingly repetitive activities when you’d rather be building a skyscraper.