There’s a handful of really great levels in Yoshi’s Woolly World, which makes the most of its setting and choice of character. The world is exactly what I expected, thematically and in terms of structure: sand, snow, clouds, and fire, punctuated by bosses holed-up in themed fortresses. It’s incredibly familiar, but the imaginative and attractive art style makes it feel fresh and appealing. Outside of those great few levels, Woolly World is a more forgettable and fragmented experience. Cool mechanics are cooked up, but they’re dropped into levels which never realise their full potential and fixate more on unearthing frustrating collectibles.