On the surface, Rime is a gorgeous, melancholy adventure of a lone wanderer in the similar fashion as memorable games like Ico, Journey, or The Witness. But just under that layer of beautiful art, mysterious locations, and wonderful music, is a game with very few new ideas. Instead, almost all of its puzzles are shallow and ultimately uninteresting versions of things we’ve seen and done in other, better games.
Rime’s basic premise is simple and familiar: you wake up on a magical island after a shipwreck, and have to solve a variety of environmental puzzles over the course of the six-hour adventure to piece together just what the heck happened. Your nameless adventurer character doesn’t have a ton of personality beyond looking like a cross between Ico and the main character of Journey, but your guide through Rime is little magical fox who’s just about the cutest critter ever. He doesn’t do a whole lot, but he helpfully points you in the direction you should go in – which I found especially useful in knowing where not to go if I wanted to explore everything in an area before progressing.